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Why was it not possible to use airplanes in GTA 3?

Why was it not possible to use airplanes in GTA 3?

Rockstar Games is known for being one of the most secretive game developers, rarely discussing the creation process of its works and providing information to fans. However, a former employee of the company has recently revealed the reason for the absence of airplanes in the game GTA 3, decades after its release. He claims that the hardware limitations of the PlayStation 2 console prevented them from including airplanes in the game, so they decided to only allow flying in one mission.

The process of creating a game and its challenges holds great appeal for video game enthusiasts. Many studios showcase the production and development challenges through documentaries. While Rockstar Games, the creator of Red Dead Redemption 2, doesn’t allow the secrets of its games to be revealed, studios like Naughty Dog and Double Fine bring fans closer through professional documentaries, demonstrating the efforts involved in creating interactive works.

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It wasn’t long ago that the reason for the silent protagonist in GTA 3 became apparent. Recently, Obbe Vermeij, a former employee of Rockstar North and technical directors, revealed interesting details about the game GTA 3. He wrote that reading data from DVDs is a challenging task. He counted loading the map from the DVD as one of the toughest challenges during the development period of GTA 3. The problem was that the optical drive did not read data at a consistent speed. The developers tried to place the 3D models of locations close together so that the files would be closer to each other when written on the DVD, allowing the optical drive to read and retrieve them faster.

GTA 3 game development challenges

GTA 3 game development challenges

As a result, loading GTA 3 on the PlayStation 2 was accompanied by loading issues. Buildings and sometimes roads loaded slowly, affecting the game’s speed. Ultimately, this problem made it impossible to use airplanes in GTA 3. Airplanes move at high speeds, and reloading map files from the DVD at such speeds was impossible. Additionally, the memory of the PS2 console was insufficient to accommodate the map. Vermeij concluded by stating that their coding technique improved in GTA Vice City, allowing them to better compress graphic models and textures. Optimized programming led to a significant increase in map loading speed. This demonstrates how SSD memories are a blessing for game developers, allowing their initial ideas to come to fruition. What are your thoughts?

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