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Significant changes to Assassin’s Creed Shadows game map

Significant changes to Assassin's Creed Shadows game map

The recent release of the Assassin’s Creed Shadows game trailer has sparked significant discussion among fans. The new installment of the Assassin’s Creed franchise, named Shadows, takes players back to the era of the samurais, but with a notable difference from its predecessors. This game, akin to the acclaimed title Elden Ring, offers players greater freedom in exploration and mission execution. The new entry in the Assassin’s Creed series introduces players to two playable characters in a map filled with intricate details that can keep them entertained for hours.

The game’s UI and main missions have undergone significant changes compared to previous versions, showcasing a new style of Assassins Creed set in Japan. Fans also hope that the question mark indicators, characteristic of the previous versions, have been removed in the new installment, adding an element of excitement to the map’s exploration. Following the success of Assassin’s Creed Mirage and its positive reception among fans, it is now time for Assassin’s Creed Shadows to shine and delve into the feudal Japanese world.

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Overall, Ubisoft has a special knack for creating cinematic trailers that can captivate any gamer’s attention; therefore, it’s best to wait for the gameplay release. At that time, we can delve deeper into the game details and analyze them thoroughly. According to the developers, this edition takes inspiration from the open-world games Odyssey and Valhalla and boasts a vast map. The title is crafted with all the elements of stealth games and features two playable characters named Yasuke and Naoe, allowing players to freely switch between them.

Many times the appeal of Assassin's Creed Shadows game map

Many times the appeal of Assassin’s Creed Shadows game map

The appeal of Assassin’s Creed Shadows extends to its expansive map, offering players a diverse range of missions to engage with. The game’s director revealed in an exclusive interview with IGN that players can approach their missions freely, with the game only guiding them towards better completion of the stages. This creative director mentioned that players are not required to pass all stages with game guidance and can hunt their goals in various ways. In other words, there’s no sign of eagles or birds for environmental identification, and the map will not be cluttered with mission icons as before.

While the game’s story missions are still goal-based, players have more freedom in their execution. Developers have stated that various changes in the map can excite players and encourage them towards a more diverse range of main and side missions. This title has the potential to satisfy longtime fans of the franchise, and it’s almost safe to say that after the release of Ghost of Tsushima, titles set in Japan have gained significant popularity.

Currently, three versions of Assassin’s Creed Shadows are available for sale, with the Ultimate edition being the most expensive, priced at over $130. The game is set to be released on November 15, 2024, for PlayStation 5, Xbox Series X/S, and PC. What are your thoughts on this? Has the game trailer managed to capture your interest?

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